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Game body: the medium for analyzing "Objects"

YongJie Ma
Frontiers in Humanities and Social Sciences, (2025), Vol.5, No.5, pp.96-103
Published: May 20, 2025
DOI: 10.54691/hfkq9s74
PDF: Download Full Text PDF
Abstract

The body is a significant theme in contemporary philosophy, closely related to the issue of the subject. In video games, the body manifests in three distinct forms: the game machine's body, the player's body, and the character's body, offering new perspectives on understanding this medium. On one hand, Heidegger's distinction between things and objects and his questioning of things provides room for reinterpreting the three-dimensional bodies that construct the field of play and their relationship with the thinghood of things. On the other hand, starting from Foucault's later concept of spirituality, tracing the essence of the gaming world and the relationship between games and players helps us coexist more harmoniously with games, thereby gaining a clearer understanding of the issue of subjectivity within this complex network of relationships.

Keywords: Thinghood, spirituality, video game, body.
APA Citation: YongJie Ma (2025). Game body: the medium for analyzing "Objects". Frontiers in Humanities and Social Sciences, 5(5), 96-103. https://doi.org/10.54691/hfkq9s74
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