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A Study on Game Localization Translation of VALORANT from the Perspective of Skopos Theory

Jiaxin Yang
Scientific Journal of Humanities and Social Sciences, (2024), Vol.6, No.12, pp.26-30
Published: December 12, 2024
DOI: 10.54691/206p2r98
PDF: Download Full Text PDF
Abstract

In today's information age, the game industry has developed rapidly, and a large number of professional game events have been held internationally. In such a context, high-quality game localization translation is of Paramount importance. Based on Skopos theory, this paper takes some of Chinese translations of the game content of VALORANT as an example to study the translation strategies and methods during the process of game localization translation, and points out the problems therein, with a view to improving the quality of the translation and, to a certain extent, to provide reference for the game localization industry.

Keywords: VALORANT; Translation; Skopos Theory; Game Localization Translation; Translation Strategy.
APA Citation: Jiaxin Yang (2024). A Study on Game Localization Translation of VALORANT from the Perspective of Skopos Theory. Scientific Journal of Humanities and Social Sciences, 6(12), 26-30. https://doi.org/10.54691/206p2r98

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